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Senior Artist | Nerve Software
March 2008 – Present
■ Primarily worked as an environment artist utilizing my skills in texturing, modeling, lighting, and design.
■ I also had roles that involved art direction, virtual reality, user interface design, particle effects, rendering, and optimization.
■ Below are several of the published titles I worked on while at Nerve Software:
Art Manager | MumboJumbo
January 2007 – February 2008
■ Promoted to Art Manager after Ritual Entertainment was bought by MumboJumbo LLC.
■ Created art for a variety of casual games; as well as managing the art department staff and resources.
■ Responsibilities included scheduling, staffing, evaluations, and collaborating with project leads.
■ Some of the casual games I created art for while at MumboJumbo are:
Environment Artist | Ritual Entertainment
December 2003 – January 2007
■ Detailed and lit environments using a variety of engines and editors.
■ Created models and textures for games on the PC and game consoles.
■ Titles I worked on while at Ritual Entertainment include:
The Art Institute of Dallas, 2001-2003
Associate of Applied Arts, Computer Animation
F. Austin State University, 2000-2001
Credits towards Bachelor of Fine Arts
3D Studio Max | Photoshop | Substance Designer | Substance Painter | ZBrush | Unity | Unreal | Source | Radiant
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